An Epic Update!
Epic Solitaire Notebook Adventures has been updated once again. Click here for the link.
Numerous things have been hammered out and altered. A quick glance:
REMOVED
-- No more cursed items (for now).
-- No speed initiative for creatures.
-- No references to time penalties on Quests.
ADDED
-- As suggested by "Tim," the player has some decisions to make in Battles now (granted, not much too start the game, really)
-- In response to the "mighty Battle Actions" that the player can obtain, Creatures are built differently; known game types are randomly assigned, and can affect the rules of Battle now.
-- As a way to increases the useful of the Terrains, Creatures are randomly assigned Terrain Modifiers, which modify their Level.
CHANGED
-- Magical Items are Battle Strength modifiers, instead of Level modifiers.
Probably the biggest addition is the use of and acquistition of Battle Actions. These are basic modifiers that are used during battles, which can only be used once per player level change. So, when you increase your Level at a Temple, you "recharge" your Battle Actions. Also, increasing your Level gains new Battle Actions.
The selection of new Battle Actions is sort of interesting. They create "paths" towards a character archetype. So, instead of simply declaring yourself as a Fighter or Wizard, the "path" that you decide to take in acquiring your new action sort of thematically decides that for you. It's sort of subtle.
Anyway, the Creatures are probably too mean now, due to the Terrain modifiers. As they are using the modifiers regularly, whereas your Battle Action modifiers are pretty limited, especially early on. But maybe not.
Numerous things have been hammered out and altered. A quick glance:
REMOVED
-- No more cursed items (for now).
-- No speed initiative for creatures.
-- No references to time penalties on Quests.
ADDED
-- As suggested by "Tim," the player has some decisions to make in Battles now (granted, not much too start the game, really)
-- In response to the "mighty Battle Actions" that the player can obtain, Creatures are built differently; known game types are randomly assigned, and can affect the rules of Battle now.
-- As a way to increases the useful of the Terrains, Creatures are randomly assigned Terrain Modifiers, which modify their Level.
CHANGED
-- Magical Items are Battle Strength modifiers, instead of Level modifiers.
Probably the biggest addition is the use of and acquistition of Battle Actions. These are basic modifiers that are used during battles, which can only be used once per player level change. So, when you increase your Level at a Temple, you "recharge" your Battle Actions. Also, increasing your Level gains new Battle Actions.
The selection of new Battle Actions is sort of interesting. They create "paths" towards a character archetype. So, instead of simply declaring yourself as a Fighter or Wizard, the "path" that you decide to take in acquiring your new action sort of thematically decides that for you. It's sort of subtle.
Anyway, the Creatures are probably too mean now, due to the Terrain modifiers. As they are using the modifiers regularly, whereas your Battle Action modifiers are pretty limited, especially early on. But maybe not.
Labels: EPIC Adventures, Epic Notebook Adventures, ESNA