Thursday, August 17, 2006

January 2006 - Triple Lyndig

Since BGDF has moved over to a new server, they will eventually lose all of their old posting. So now I have to keep a record of my showdown entries somewhere else.

Triple Lyndig
(Figure Skating in the Detroit Professional Skating League)

The “board” is an ice skating rink 2 foot by 3 foot, divided into 6 performance zones. Each zone has a BullsEye target of three colored rings, known as the Performance Rating Area (PRA). On the perimeter in each zone are holes to place completion flags.

Teams of 2 players are randomly decided, as is the order of the teams to perform.

The Performance:
Each member of the Performing Team is given a large wooden puck (Skaters). One member gets a deck of cards whose cardback says "Skater," the other gets a deck called "Partner." Players who are watching the performance each get a medium obstacle puck (Octopus) and a small obstacle puck (Banana). The performing team gets 20 completion flags.

The Performing Team starts with their Skaters in any zone they wish. A turn consists of:
1)The team draw cards from their decks to maintain a hand of 8 cards.

2)They select five cards face down in front of them from their hand, keeping three cards in reserve. They may discuss which cards they want to play.

3)Watching players may "throw an obstacle on the ice" by placing one of their obstacles on the outer edge of the rink and flick it once in to the rink.

4)Each Performing Player flicks their Skaters on the rink. Place a completion flag in a hole in the zone that each Skater slide into. Players may decide to flick their Skaters again, at the cost of placing more completion flags. If a Skater falls off the rink, place 3 flags in that zone to bring the Skater back on where it left the rink. Obstacles may be hit with no penalty (they just get in the way). Skaters can bounce their pucks off of previously placed flags.

When all completions flags are placed on the rink, the players cannot flick their discs anymore, and they have one last round of playing cards.

Both Skaters MUST be in the same zone to play cards and be in a different zone than the zone in which they started the turn.

5) Performing players takes turns playing one of their five selected cards, starting with the player playing the Skater deck. These cards feature traditional skating moves (“Backwards Gracefully”, “Backflip”,”Double Axle”) which award points based on how close the Skater is to the center bullseye of the PRA. The Partner deck player must play a matching traditional skating move (with points awarded as described), or a special Partner move (such as “Lift and Hold” or “Throw Her Into The Air”) which multiplies the point total on the previously played card from the Skater deck. Players may play any amount of cards they wish, or none at all before declaring this turn over. Keep the running total of points on a pad of paper. Players not touching any ring color cannot play any cards.

Some cards will require the Skater being in certain zones, the Skater touching certain colored rings on the PRA, or other restrictions based on scoring potential.

“Forward Gracefully” has no requirement, but scores a single point when touching the “average” ring of the PRA, 2 points when touching the “Excellent” and 4 points in the “Perfect” circle.

The Partner card, “Lift and Hold” has a multiplier of 2X touching an “Excellent” ring and 3X when touching the "Perfect” circle in the PRA, and cannot be played otherwise.

The very high scoring “Triple Lyndig” requires being in any ring of the PRA in a corner zone with a single flick from a corner zone on the other side of the rink.

6)All obstacles are removed from the rink. Both Players discard the five cards they selected. They may also discard any amount of their three reserved cards. If the Skaters have at least 2 completion flags left, they start a new turn back at step 1.

When a team has finished performing, look to see which zone has the least amount of completion flags. The judges like Skaters who use the whole rink. Bonus points are awarded based on the number of flags in the least visited zone, the more the better.

After all teams have had a chance to perform, the team with the highest score wins. Multiple rounds may be played with more or less completion flags (short program and long program) with order of performance reversed. The total for both rounds is added to determine the winner.

By removing the Partner deck, and lowering the completion flag amount, players can also play as single skaters.

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