Monday, September 27, 2010


So after rambling on and on about finding narratives and such, I quickly put together a prototype of a game that is very much as far away as possible from a narrative game. And, for an experiment, I've put it up on boardgamegeek and asked for playtesters, just to see how that goes.

The central play of the game revolves around a very large dice pool that everyone shares. Pulling out sets of dice (straights, pairs, trips,"additions" and so on) let's players collect resources. Combining certain resources scores points. It's inspired by the "Fiasco dwindling dice pool mechanic", as previous mentioned.

Additionally, a player may roll additional dice into the pool if there is nothing there that the player wants. however, the price of this is that any new dice that are introduced to the pool that aren't pulled for resources simply become available fodder for the next player.

Which, from my solo playtesting, seems makes for a game that's pretty interesting. And, since I'm always on the lookout for new and different ways of things, an added plus to the game is that it is a dice game, but plays much different with the dice, since almost all dice games seem to use the "re-roll your dice three times and score" Yahtzee method. But then again, the core of it is stolen from Fiasco....

Anyway, I'll have to see what is made of it from the 'geek.

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